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Pre-2000 work
COMPANIES / RESPONSIBILITIES and PROJECT DUTIES
3DO Company
(Nov 1999 - Feb 2000)
 
Level Designer
  • Level Designer on Warriors of Might and Magic. Created layouts for several levels.
Visionary Media
(Mar 1999 – Nov 1999)

 

 

Level / Game Designer
  • Designed and Implemented ‘Death Match’ – type levels using UnrealED (Unreal Tournament engine) for the first person shooter Nerf Arena Blast.
  • Wrote and maintained documentation for levels and weapons.
  • Helped design and balance all weapons with the game play programmer.
Level Infinity
(1996-1998)
 
Game / Level Designer
(Part-Owner)
  • Mod creation team focusing on Build and Quake engine games.
  • Project lead for Quake 2 mod called Red Rover (included in Quake 2 Netpack I: Extremities released by id software, which was a collection of 10 of the best mods for Quake 2. New equipment, modes, maps and character models, too!
  • Single player and multi-player level design for official Shadow Warrior mod Twin Dragon (recently bundled with Shadow Warrior Classic on Steam).
  • Level designer for Duke Nukem mods (Secrets of the Acropolis and the Big Duke Project)
  • Was part owner with the other team members. The company was abolished when we all started getting normal game development jobs.

© 2020 by Nick Parde.

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