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NICK PARDE
PRINCIPAL / LEAD / SENIOR LEVEL DESIGNER
Pre-2000 work
COMPANIES / RESPONSIBILITIES and PROJECT DUTIES
3DO Company
(Nov 1999 - Feb 2000)
Level Designer
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Level Designer on Warriors of Might and Magic. Created layouts for several levels.
Visionary Media
(Mar 1999 – Nov 1999)
Level / Game Designer
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Designed and Implemented ‘Death Match’ – type levels using UnrealED (Unreal Tournament engine) for the first person shooter Nerf Arena Blast.
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Wrote and maintained documentation for levels and weapons.
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Helped design and balance all weapons with the game play programmer.
Level Infinity
(1996-1998)
Game / Level Designer
(Part-Owner)
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Mod creation team focusing on Build and Quake engine games.
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Project lead for Quake 2 mod called Red Rover (included in Quake 2 Netpack I: Extremities released by id software, which was a collection of 10 of the best mods for Quake 2. New equipment, modes, maps and character models, too!
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Single player and multi-player level design for official Shadow Warrior mod Twin Dragon (recently bundled with Shadow Warrior Classic on Steam).
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Level designer for Duke Nukem mods (Secrets of the Acropolis and the Big Duke Project)
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Was part owner with the other team members. The company was abolished when we all started getting normal game development jobs.
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